You might also notice that the window is smaller. I've recieved feedback saying that this would make the game more interesting, so I did what they told me. However, this will probably cause lots of glitches, but I'll be ready to kill them if they dare menace my game.
Thursday, July 30, 2009
Update, update, update
Ok, so I haven't updated on this blog for around 6 days, so I decided that a new post was definetely in order. And since I don't really talk about anything except for Scratch anymore, let's go with that topic. I rested for the weekend, and have started back to work on this game. Well, I gotta say, it's going great so far. After you defeat the third boss, you head on out to a teleporter (which originally was meant to be an elevator, but teleporters are easier to make, however ironic that may be), and suddenly appear at the core of the planet. So with so cool new effects, you have now reached a new area with new enemies. So far I've made three, and here is one, my personal favorite, the fire boxer:
You might also notice that the window is smaller. I've recieved feedback saying that this would make the game more interesting, so I did what they told me. However, this will probably cause lots of glitches, but I'll be ready to kill them if they dare menace my game.
You might also notice that the window is smaller. I've recieved feedback saying that this would make the game more interesting, so I did what they told me. However, this will probably cause lots of glitches, but I'll be ready to kill them if they dare menace my game.
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Kill glitches? lol
ReplyDeleteAnd as for the game, it looks great! for the core level, is it gonna be like this huge magmatic lava behemoth?
Hopefully :)
ReplyDeleteHow about some lava, randomly or after some sign or so, falls from the ceiling?
ReplyDeleteYou could like make a passage with lava falling. That would be cool. Make such stuff, that you don't have to/can kill.